I think you've started well insofar as the mesh is nice and clean - you've kept the polygon count low so making changes won't take you too long and the structure is generally looking sound.
The bridge of the nose, for me at least, looks a little thin and the nostrils seem quite angular. I think the brow ridges could be made a bit more gentle as well and I would perhaps think about bringing the eyebrows slightly down more onto the brow ridge but only *if* you were looking to go for a more realistic looking head model. Digimatt has already mentioned the size of the eyes so I won't repeat here.
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