Thread: robot
View Single Post
Old 24-03-2006, 10:27 PM   #12
NoStr0m0
Registered Member
 
NoStr0m0's Avatar
 
Join Date: Jan 2005
Location: Somewhere... in 3D space
Posts: 153
Default

You could put the parts in different layers, change the pivot point to where you need it to be and parent the layers, then in layout you can set IK chains with the different layers, or at least that's what I did on a mech.

You end up with a lot of layers, but it gets the job done.

Nice model
Cheers :beer:
__________________
" ...'till the world burned!"
NoStr0m0 is offline   Reply With Quote