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Old 09-04-2006, 08:58 PM   #2
Warlock 279
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Join Date: Dec 2004
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I'm not surre that what you're looking for is in the scene editor, at least not in versions prior to [8], tho I know in [8] some things are different. Anyway...

How you do it depends on what you want to accomplish. If you're looking for just a loop for an icon on a website or something...then just render it out and loop it, and you're good to go.

If you want it to loop in Lightwave, then you need to go to the grapheditor and do two things. First make sure that the first and last key frames for each channel that's modified for each object that's been animated are identical, if they're not you'll get a "pop," severity depending on how different they are. Then you want to click the drop downs where it says "pre-behaviour" [if your keys don't all start at 0] and "post-behaviour" and set them to "repeat" and that should give you an infinite cycle in either direction. You should be able to do this for all the channels at once, once you've made sure they're all starting and ending on the same value. One flaw with this method however is if you want to animate something at the start or the end of that seqeunce that varies from the cycle, you'll either have to bake off the keys or use another shot.

Also, 20 seconds is a really long time, in the short animation world anyway, is there really a need to have something run that long? Especially if its just a cycle. Loops tend to get "long" around 10 seconds at most.
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