Thread: Pyre
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Old 13-04-2006, 11:10 AM   #14
NoStr0m0
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Join Date: Jan 2005
Location: Somewhere... in 3D space
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:headbang:
This is hard work...
I'm all out of ideas now so here's what I've done so far...
Redone some small parts of the head, body and wings so I could get a good poly flow.
UV mapped everything.... now that was a big pain in the rear... Figure out how to map everything, cut away, move points, lots of points....
Oh, by the way... If anybody is doing any organics that they want textured try to do them as low poly as you can (not in-game low-poly, that's too much, just low poly, without very detailed areas ), then UV map them, and then begin to detail the mesh... At least in my case that made my work a lot easier...
Anyway...

I began to make color maps for the head and after a couple of total meltdowns and stuff I'd rather not mention, I could really use some tips right about now, maybe even some ideas :bow:

P.S. Yeah, this is my first serious organic. I've done some others, but on a more childish scale (a flower, an earlier version of the dragon which ended up looking like a stretched out dog, a sphere :p )


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Last edited by NoStr0m0; 13-04-2006 at 11:14 AM.
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