View Single Post
Old 17-05-2006, 07:00 PM   #5
NoStr0m0
Registered Member
 
NoStr0m0's Avatar
 
Join Date: Jan 2005
Location: Somewhere... in 3D space
Posts: 153
Default

The checkerboard image has nothing to do with the resolution of the map, that all depends on the image you atibute to the map afterwards.
The tweaking of the points has the purpose of getting a better texture flow on your model, without deformations or overlappings. The checkers are to test your UV map and see if there are any unwanted deformations or weird texture "flow" on your model. The regular patern of the checkers helps you identify these problems easier than a "normal", chaotic image.

Check out the first lessons of the caveman texturing tutorial to get a clue about what I'm talking about...

Cheers! :beer:
__________________
" ...'till the world burned!"
NoStr0m0 is offline   Reply With Quote