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Old 21-05-2006, 02:09 PM   #1
zerobio
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Join Date: Jun 2005
Location: Canada
Posts: 18
Default Decals on surface

I'm working on methods of applying a decal to the surface of the coffee mug below.

My approach has been to select (but not copy) the polys on the mug and name a new surface in modeler. In layout, I apply an image map (decal) to the new surface in the colour channel and it looks okay but not shiny/specular like the surface of the mug itself. If I try to make changes to the specular or glossiness parameters of the decal surface, there doesn't seem to be any effect ... it still just looks like paper.

So to make the decal shiny so that it looks like a sticky, glued on decal that blends with the mug surface, do I need to add layers for things like diffuse and specular and even bump channels? Actually, I'm not even really sure if I should start out with diffuse at 0% and luminosity at 100% on the decal layer and simple stuff like that. Are there basic rules for the diffuse and luminosity settings when you use an image map?

Can someone give me a quick tip on how to make my decal look shiny?

Sorry for the basic questions.

Thanks a lot!
~ zero

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