Hi,
@ zerobio:
Thankyou
I'll be adding more models once I have sorted out the surfaces for the hall
@ admiralbcd:
Thankyou, yeah, I want to have the atmosphere rite in the hall before I do anymore character modeling
I'm stuck into surfacing rite now. I baked the floor with the new Lightwave 9 Camera baker, which rocks BTW
I am going to tweak the map some to get the desired results. Still looks too clean for the look I want.
I'll be remodeling the parts other than the floor next, as I can plan the next stage of UV/baking. Attempting a UV with the model as it is would be a nightmare:S
This image shows you the result of bakeing the floor in Open GL. I only baked the Ambient Occlusion. When I rendered out the scene without baking, I got occlusion underneath the 3 eggs...not good:S
DaveLEWIS