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Old 26-03-2003, 10:55 PM   #7
Kindred
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Join Date: Jan 2003
Location: Johannesburg, South AFrica
Posts: 20
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Hey

Well, I started out by searching for "non-generic" looking subject material. I found this at www.fineart.sk, there I found some guy's front, and profile (http://www.fineart.sk/heads3.htm , scroll down until you see two images credited to "Yossi Jimmy")

Splines were my choice of modeling tools. Very flexible, and quick, especially when it comes to laying down edgeloops. I used an image from the net showing the edgeloops within the face as my guide, since I REALLY had no clue about facial structure. It's worth noting that I only splined half the face, patched them, and mirrored them to get the complete face. The cage was built as a "zero resolution mesh" ... basically, the spline cage looks almost exactly like the wireframe image above, except without the poly's. I guess it's a silly way to spline a head, but it worked for me, as I already stated, this is my first successful head.

It took about three days to completely spline the face, and a further two days to do some poly to poly construction, mainly the eyes, mouth and nostril areas. Of course, this was not a sustained 5 day project, I did some other stuff in between

C'ya

Nigel
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