Thread: Wrist Animation
View Single Post
Old 22-06-2006, 02:31 AM   #1
TowerFan
Full Access Member
 
TowerFan's Avatar
 
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
Default Wrist Animation

Hey All,

I'd like to animate this wrist/gauntlet in such a way that the wrist heading and pitch will not affect the gauntlet, but when the wrist banks the gauntlet will follow. The forearm and glove/gauntlet are two seperate meshes.

My first thought is to use Follower or maybe an expression, though I've never used expressions before. Or is this really just the same as weighting/animating a solid mesh?

Any thoughts, hints, tips are appreciated in advance!
Attached Images
File Type: jpg glove.jpg (195.2 KB, 54 views)
TowerFan is offline   Reply With Quote