Wrist Animation
Hey All,
I'd like to animate this wrist/gauntlet in such a way that the wrist heading and pitch will not affect the gauntlet, but when the wrist banks the gauntlet will follow. The forearm and glove/gauntlet are two seperate meshes.
My first thought is to use Follower or maybe an expression, though I've never used expressions before. Or is this really just the same as weighting/animating a solid mesh?
Any thoughts, hints, tips are appreciated in advance!
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