Thread: Making Liquid
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Old 19-08-2006, 08:38 AM   #1
pianoman
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Join Date: May 2004
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Default Making Liquid

Alright, my friend and I have spent hours trying to figure out how to make a realistic looking liquid (preferably water, to start with) with Lightwave, but we can't seem to find the trick.
We have been trying to fill up a cup with particles from a particle emitter. We were then planning on making the particles look like water with Hypervoxels.
We created a particle emitter over the cup. Then we altered the emitter options so that the particles fell because of gravity. We set a collision effect on the cup so that the particles stayed there.
Our main problem was that the particles didn't stack up and fill the cup. We toyed around with the particle size and stuff, but nothing really seemed to produce the results we wanted. We actually did get the particles to stack up, but when we tried to render a frame, the particles moved and seemed to have gone through the cup.
If anyone knows how to make realistic liquid using Lightwave, PLEASE inform me:headbang:

Thanks
Dylan
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