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Old 09-09-2006, 10:11 PM   #2
TowerFan
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Join Date: Aug 2005
Location: Orange, CA
Posts: 162
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lwfreak,

Took a look and I've had this problem with character elbows and knees.

I attached a fixed version of the project for your reference.

What I do is prebend the joint a little. Sometimes if the bones are on a perfect plane you'll get these twitchy reversal type movements. In your case, I used the JointMove and moved the problem joint a little bit positive on the Y axis, then adjusted the nulls a bit on the Z. Probably not the textbook fix, not sure how the moved joint will effect your model deformation, but the twitch is gone.

Happy LWing!
Attached Files
File Type: zip train2.zip (3.0 KB, 3 views)
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