Thread: Right approach?
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Old 04-11-2006, 03:47 AM   #6
keelers
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Join Date: Jul 2006
Location: UK
Posts: 14
Wink

Im not realy an expert in lightwave so im not sure if this is the "correct" method but you can triple (T) those polygons with 4 or more sides. This splits them up into various other polygons of only 3 sides, these should then sub patch. You havr to be carefull tho as if you have too many 5 or more sided polygons thiis still might not work; and it makes ur mesh realy messy.

The mouse move/rotate and zoom is done by holding alt and Alt Gr. Im not sure off the top of my head which does which tho.

Good luck ...i still havent even attempted to do something as tricky as a person, take my advice make something non organic to begin with...they easier to model :beer:
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