Originally posted by TowerFan
Welcome to the SLW forum and Lightwave!!
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Hehe, thanks =)
For modeling organic subjects I prefer the box method. Start with the large, very general shapes, then build in the details. When you start in with the details, try to maintain the general shape as much as possible every step of the way. Overall shapes and dimensions can be hard to adjust when there are a lot of details. I second keelers suggestion that if this is your first model try something non-organic.
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Yeah ok, Iv done the coffee mug once now XD, and started on an organic model once again. Only this time I was just doing what I thought looked cool, not modelling after a backdrop image. I found this much easier too after I while.
Take a look and tell me what you think of it and if you have any tips for me, Id appreciate them.
http://img.photobucket.com/albums/v405/realspy/mod5.jpg
http://img.photobucket.com/albums/v405/realspy/mod4.jpg
http://img.photobucket.com/albums/v405/realspy/mod3.jpg
http://img.photobucket.com/albums/v405/realspy/mod2.jpg
http://img.photobucket.com/albums/v405/realspy/mod1.jpg
I was also wondering how Im gonna start working on the legs? Theres like a million vertices in the butt region.
I dont really know where to begin.
New box or do I just delete all vertices of the lower side of the butt and make just one vertice that I bevel?
Try experimenting with ctrl, alt, and shift for manipulating the views. You'll get the hang of it quick. Just learning these will save you TONS of time and clicking.
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Hehe, I see. I only got the ALT button (rotate) to work.
ALT GR also works but having the zoom at CTRL or SHIFT would be much better. How do you make CTRL pan and SHIFT zoom? You can do that without replacing default key combinations right?
Oh, and could anyone post a link or tell me what rendering settings I should have for ..umm.. well.. rendering in Layout?
My render looked like crap... :/
BTW Iv got v 8.5
Thanks