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Old 24-12-2006, 02:59 PM   #2
Fallenswordsman
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Join Date: Jan 2003
Posts: 1,702
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Happy Christmas!

Sasquatch is a plugin created by Worley which can be found at www.worley.com. Its commercial so it means that you can't just download it and off it will go, but Saslite is already built into Lightwave which is the cutdown version. The cut down version does fewer hairs than the full version, so for example, if you wanted to animate a really hairy man walking down the beach then with saslite you'd probably only manage to get his hairy chest done whereas with Sasquatch you'll manage to cover his back in hair too.

Sas has two modes to it, fur mode and hair mode. From memory, for hair mode, you need to create polychains - chains of two point polygons for the hair creation to follow. You also need to make sure Sasquatch knows which end is the root end (there should be one polygon at the start with the surface of "root") to know where to grow hair from. You also need to let Sasquatch know what surface you're growing hair from and, a word of warning, it is case sensitive.

I believe you apply sasquatch as a pixel filter in order to get it doing anything - I think I found something in Effects > Processing > Add Pixel Filter. You'll need to add sasquatch there. Then you'll also need to add it as a displacement to the object. Select the object, go to properties > Deform Tab > Add displacement. Once you've done that you can double click on the displacement and add the hair/fur settings. But I do believe you need to have both the pixel filter and the displacement in there for the darned thing to work.
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