what might work is this...
to run a cone object through your sword ie...
use a plugin like crackit or c4 to break your sword into little pieces in modeler, so that when the cone runs through it, it will shatter.
send the sword to layout... go to properties dynamics and add a hard body dynamic to the sword
Create a cone that points down, also send it to layout- position it above the sword- in properties/dynamics- assign fx-collision to the cone.
make the cone invisible to the camera in properties/ render/ unseen by camera...
run it through the sword- this should get your sword to break in the same kind of way as the sword in the gif
just mess around with the settings, maybe put some wind in to get the pieces to blow around...
try it out, let me no how it goes
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