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Old 10-09-2007, 07:49 AM   #4
Fallenswordsman
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Join Date: Jan 2003
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Ah, you're thinking really low polygon here - its an art in itself - let your textures do most of the work for you if you can even if it means the whole trigger area of a gun, for example, may just be one big texture slapped onto a box....its all about intelligently using the polys you have.
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