move morph
Hi everyone
Im busy working on the fishy tut at the moment, and on part 6 or 7 we create the fishes eyes, and then create a morph of the iris in a wider position.
we then insert the new eyes into the fish model and rotate them.......
later on phillip comes back to the eyes and show a problem that occured when we rotated the base layer..... the morph didnt rotate along with it, so as soon as I select the wide-Iris morph, its crooked
he then states that rotating the base layer wasnt the best way to do it, and fixes the iris, but he never actually tells us what the correct way to move an object and a morph at the same time is??
can anyone help me out here- is there a way to link the base and morph object together so that when you rotate the eye, all the iris morphs move with it
|