Yeah, I've set a uniform grid size but the problem still persists.
For example in Layout, I have a 1m tall character in a scene. Then I import a 1km tall building, the camera and lights gets pretty much screwed (getting blown up to gigantic proportions) while the original character becomes like a dot.
:headbang:
Yeah, I know that being 1m tall in a 1km building will make you look like a dot :p but the camera scale gets screwed and i occasionally have to redo everything after setting up bones and motion tracks. :headbang: :headbang:
I guess what I want to happen is that when I have my 1m tall object already in the scene, and I import the 1km tall object, the camera and lights and the 1m tall object won't get messed up by the bigger object.
Hope the example helps. The character is in the scene, but when I pop in the backdrop, the camera and lights become gigantic and to the scale of the bigger object!