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Old 18-12-2008, 02:25 AM   #1
colin5392
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Join Date: Jan 2003
Posts: 84
Default Character/Caricature Modelling Techniques

Simply Maya has recently introduced a Character/Caricature Modelling Techniques tutorial by Jason Edwards, who was one of the character/caricature modelers on the Headcases TV show.

In this tutorial from Jason has designed and drawn a caricature of the infamous foul tempered chef, Gordon Ramsay!

The tutorial begins with a look at reference material followed by basic creation of the character/caricature image planes within Maya. Instead of ploughing straight into the modelling of the characters facial features, it begins with the creation of the more simpler elements of the model that serve their purpose as a 'warm up' exercise using mainly polygons and Maya's standard modelling tools and then gradually building up to the more complicated task of creating a characters head from a polygon cube. Once various parts of the model are complete the UV and texture mapping process is then covered , then into Photoshop to create 'light' and uncomplicated textures in order to keep to the cartoon styling of the character. The tutorial concludes with all parts of the model being finalised then brought together to form the finished character.

My question then is this: When will there be a Character/Caricature Modelling Techniques tutorial to this level for Lightwave Users?
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