My goal is to do this. The camera is going to be 1 to 2 miles above the earth pointing straight down at land, trees etc. But I don't think the openGL can "view" all of this because of the amount of data, I know most people just "guess" at it until it looks good. I don't want it to look "good" I want it to look accurate. The camera will then come down and get close to one of the trees in my scene, all in one shot. If ILM does not do this for their elaborate shots, then how do they do it?
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