UV Head map problem
Hi, I'm currently working on a model head, but when I UV the face it gets repeated on the back of the head. If I isolate the hair polys as a seperate surface I can get rid of it, but then I get an uggly edge where the face map ends and the hair map starts. Is there a way to map the whole head without repeating the image on the back of the head. I read somewhere about unwrapping the head but have never managed to achieve this successfully. Any advice or tuts appreciated.
Jon.
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