Explode and Object in Modeler
I'm looking for a way to animate a kind of reverse explosion. I have an object that I'd like to have in many pieces to animate itself back together. Wind effects aren't giving me the control I need in layout so I'm trying to "explode" the object in modeler and then reassemble it with a morph in layout. I can't find a way to randomly distribute the polygons in modeler other than moving them around by hand one by one. Any help would be greatly appreciated.
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