option 2
Mark carried option 2 you mentioned.........(multi-shift) the result is in the right direction but the result is still not right.
Working on it, the origination is fine with minimal points in Illustrator, imported into Lw9 a vast increase which I can't as yet reduce resulting in the additional planes/surfaces. Reducing what points I can manually alters the object from its original shape, and with no bezier curves can't restore. The points obviously result in more polys, merging polys works on straight planes but not on the curves..........any ideas as to how you can re-draw in Lw9 with bezier curves using existing artwork as template, a possible down load maybe.
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