Thread: mirroring
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Old 18-11-2010, 03:14 PM   #1
peepo
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Join Date: Nov 2010
Posts: 30
Default mirroring

When I mirroring geometry, Im finding that one face does not behave the same as the other when it comes to subpatches.

If you create an object, based on a modified box, remove one face, then mirror the opposite to restore symmetry, do you have to do anything else to 'seal' the object eg some sort of join points or something?
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