I think that was the first thing that I tried. The biggest problem with that was that I had kept the geometry low. and then trying to add a higher detail area to it the edge loops did not want to cooperate with each other. while keeping the original smoothness. So in essence what I did was build the edge loops separately, moved the new points as close to the old surface as I could, deleted the old geometry that overlapped and then joined them with new polys even then at the top of the fender I had to band-saw the polys to make room for the higher detail. Even then I still had to do a bit of point manipulation to fix some smoothing issues.
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For Is and Is-not though with Rule and Line
And UP-AND-DOWN by Logic I define,
Of all that one should care to fathom, I
was never deep in anything but--Wine.
Stanza fron the Rubayiat as translated by E. Fitzgerald
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