Originally Posted by juniordebo
I can show you the basics of setting up smoke and fire in the air.
The basics of it: You will need to setup two particle emitters. This takes about 10 minutes of setup and about 20 minutes of tweaking to fit your scene size.
The two emitters are a Fire Emitter and a Smoke Emitter.
The Fire Emitter will need to have more of a setup than the Smoke Emitter. The Fire Emitter will be the Parent and the Smoke Emitter will be the child of the Fire Emitter. Basically -> Parent the Smoke Emitter to the Fire Emitter.
You will then control the Fire Emitter with Gradients in the Geometry and Shading Tab. These will be setup within the Texture Channels.
I will post up some basics on how to create basic fire and smoke. Once you learn the basics of what each channel does and what it controls you can then setup your own effects. I will try and type it out tonight or this week.
I created military simulations for some years with Lightwave and all I did was Smoke, Explosions, Fire, Tracers (Do it in post) and other assorted war stuff.
Just let us know what you are actually looking for.
Glen 
*Edit - I forgot to mention that I will be releasing a podcast on iTunes soon for Lightwave training. Our first topic is actually creating a campfire without any plug-ins. We will then be going into creating fire with the Jawset Plugin Turblence and the Fire and Smoke generator plug-in from Pawel Olas as well. I will post up when it is available and most of all it is free.
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great news! i really appreciate it.
what im looking to do is some what like this.
YouTube - ‪TheLongGoodnight.avi‬‏
but everything will be my own doing, the models and the animation.
Smoke: Engine Starts, Cannon Hits, Engine Fires, Post Bombing
Fire: Cannon Hits, Engine Fires, Explosions
Tracers: From Tail Guns, from Aircraft
thanks!