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Old 27-09-2011, 09:21 PM   #2
TowerFan
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Join Date: Aug 2005
Location: Orange, CA
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There's a couple ways. You could use a wavy texture and pass it through the polys to deform the geometry. Or, create a bone chain, set up IK, create two or three goals for the bone chain IK, then animate manually.

Search the web for tutes for either of these techniques, should be some out there. At work now so can't provide links to tutes but I hope this helps.
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