Skelegon Problem - (2:12) Character Rigging and Walk Cycle Video
When I try to Record Pivot Rotation for the spine skelegon as shown in the Character Rigging and Walk Cycle Video (2:12 min), it results in my character deforming in a twisted, ugly way.
I'm using Lightwave 9.6. Is there something I need to turn off before I record the pivot rotation? I've tried turning off the bones, disabling deformation etc before recording the pivot roatation, but always get the same result.
Thanks for your help!
R
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