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Old 21-10-2011, 11:13 PM   #1
raukerman
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Join Date: Oct 2011
Posts: 3
Default Skelegon Problem - (2:12) Character Rigging and Walk Cycle Video

When I try to Record Pivot Rotation for the spine skelegon as shown in the Character Rigging and Walk Cycle Video (2:12 min), it results in my character deforming in a twisted, ugly way.

I'm using Lightwave 9.6. Is there something I need to turn off before I record the pivot rotation? I've tried turning off the bones, disabling deformation etc before recording the pivot roatation, but always get the same result.

Thanks for your help!

R
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