Created the M107 LRSR as a game object for Unity 3D. It is roughly 5000 polys. I modeled the weapon in Lightwave 3D 11. Textures is a basic node network within Lightwave that has been baked out and brought into Unity 3D. This was modeled for work and the great thing is, I had an M107 to model from at work. Yeah!
Also, all parts that are suppose to move, actually move. Bipods fold forward and backwards, Elevation, Windage, and Parallax adjustment knobs move, Bolt moves back and pushes spring back with it, trigger and safety both move to their respective position.
Glen