Hello,
I have a question regarding flocking, specifically conforming agents to a mesh, like in this tutorial:
https://www.lightwave3d.com/learn/ar...nts-to-a-mesh/
The only difference is I want to more finely tune where the agents land on the mesh.
In other words, I want the agents to first land on the far left of the logo, and gradually work their way across the mesh, similar to the way the particles create the LW logo at the 0:03 mark of the video in the provided link.
Thanks!