I'm curious about the sweet spot for poly count! Those low-poly, high-detail models in the gallery are amazing, and I wouldn't have guessed they were low-poly at first. My 16k poly alien palm tree leaf sounds crazy high though. Maybe there's a way to optimize it? Also, figuring out how to render in wireframe mode would be awesome for that green wireframe to final render transition I have planned. Even if I have to do some post-processing magic in Photoshop, at least getting the wireframe render would be a big
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