View Single Post
Old 12-04-2003, 04:11 PM   #6
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

The way I'd think about mapping them would be as follows...

Make a long plane in the front view. Divide it many times vertically, so you've got something like:


+------------ . . . --------+
| | | | | | | . . . | | | | |
| | | | | | | . . . | | | | |
+------------ . . . --------+


Then UV map it and apply the iris texture.

Next, bend the plane into a circle (no I'm not going to try and represent this as ASCII art ) and render it so that you get a good sized circular image map.

You can then apply this as a colour/bump map to the relevant area of your eyeballs using a straight planar mapping...

Last edited by Mark; 12-04-2003 at 04:14 PM.
Mark is offline   Reply With Quote