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Old 16-04-2003, 10:48 PM   #25
Mark
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Actually, Kvaalen's solution will give you much better (read realistic) results than using Channel Follower.

In fact, you can possibly get away without using bones at all and simply target the eyballs to the null.

You will still want to set rotation limits on the eyes though otherwise you will get an unrealistic look if you try to move the null too close to the face.
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