Hey all just curious, After spending time and tweaking the rigging setup from Philip's tutorial.... I was wondering if there was a practical way to build some kind of script that will constrain a default rig to any bipedal character....I'm thinking that some kind of tagging and reference points would have to be outlined in the model but since I've never been good with scripting I'm wondering if it's at all feasable..or am I barking up the wrong tree...?
To be honest I don't mind rigging....it's just renaming... it just bugs me.... So if there is a way I can just skip it....
Another cool thing would be to set up the IK within the script...All humans pretty much have the same restrictions in movement so doing it once and tweaking individually would make life alot easier. I've heard of project Messiah but I'm not sure if that does the same thing...