Thread: Import question
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Old 03-05-2003, 11:50 AM   #2
buco
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Join Date: Jan 2003
Location: Milano, Italia
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LW should keep the original UV map (if one existed) intact after importing .obj; so you have just to reassign texture maps in surface editor using original images and original UV map as projection type. Now it's easy to eventually scale or better position your texture using texture view in modeler. Hope this helps
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