Well I had a helluva time getting the UVs right but they just don't want to act right. Last I settled on my Menithings fallback method and things started moving along. The rims of the shoulder armor will not be as you see. I decided to go for a more metallic look. It will definitely be a procedural however. The rest of the skin needs more highlights. It seems a bit flat so I thinking about new design approaches to getting an effective texture. Anyways, here's a pre-render under lighting. Some of the textures are undone and it's putting me behind. Rigging is never a problem however so I submit that I'm still on schedule and darth vader need not find new ways to motivate me