CheesEV .. Sorry the movies won't be finished. This was part 2. Part 1 got to the stage of render tests for fx and I found a raytracing bug in hypervoxels that tech support never really got to the bottom of. It may be fixed in 7 and more recent versions but I'm still on LW 6.5 so can't confirm. But I left part 1 and thought part 2 would be a straight forward diversion while I waited for a fix. The final part 3 never got out of my head onto paper.
If you can't see the faults in your own work you're not going to improve on them and since these were done quite a while ago its even easier to criticise. At the end of the day, once a personal piece of work is finished/abandoned its only use is to fill out your portfolio and to remind you where you screwed up (or, when you look back on it, make you realise how much you've improved). The stuff you're learnt in the process is much more important than the work itself.
And as you get older (I'm a young and attractive 35 :-) your perspective changes. In 6 years time when XBox 3 is out, the stuff I've learnt doing the animation may be of some use in games but realistically these are just pics that took up time that would have been better spent with my wife and son.
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