Follow-up to "negative light" question:
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> illumination was provided by the distant light and shadows provided by the cloned area lights.
> Cast shadows was turned off for all lights except the 'positive' area light.
Hmm... That still doesn't explain the purpose of the negative light. It cannot cast a shadow. Why not just use the positive area light? Why try to "take away" the positive light with a negative light?
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