View Single Post
Old 21-08-2003, 11:12 AM   #8
Johnny9ball
Super Moderator
 
Johnny9ball's Avatar
 
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
Default

For realistic glass Lightwave needs two surfaces to correctly calculate the bending of the light (Air, and Glass or plastic or whatever) as it passes through the object.

You can find a good tutroial here, just change the refraction index of the glass to 1.0003 and your set.

http://www.geocities.com/CollegePark/9315/lw/tip4.htm
__________________
www.ThreeDCG.com

Johnny9ball is offline   Reply With Quote