Hi Philip!!
MY AA settings is ok, I dont use Adaptive sampling, and even in Extreme AA this problems occurs, if I put a very high resolution proceduralor bitmap , as example...
they never render the same twice If i advance one frame.
example..
I presse F9, I see a result, If advance one frame press again I see the image rendered , render of a sequence, the object is in another position.
I see the pixel of textures renderer not match between frames ,this problem create flickering in textures, I send a test for you,, to see, Is only a test, for detecting the problem
the bump flickering in a sequence fo images...
Tks for helping...
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