User Delta's box modelling technique is great, but you do need to know a few basics before you watch it - its pretty much devoid of toolbars so you have to have knowledge of what tools he's using and how to apply them yourself. But it really does show how good you can get with box modelling.
Getting back to the subject of TurboDans head model - heads are difficult to get to grips with when you first start modelling. You've got basic forms here starting to be figured out, but it looks like you're struggling to get the shapes right. I could recommend a few head modelling tutorials - the one in the Inside Lightwave book is pretty good. It'll introduce you to the tools you will need for a polygon by polygon model and its pretty much step-by-step so you can just follow along. With regards to the cheeks, I would first complete the nose. The cheeks should merge into the nose and run along the eyesocket, so without those to build off, you're going to find it tough going. May I ask how you've gone about modelling what you've got so far? Maybe one of us can give you a few pointers if we know what you've done and what areas you might have struggled with.
|