Originally posted by spacedrive
Hi, first time post.
I'm trying to model a rocket that has circular windows on the nose. The problem is when I stencil the windows into the hull it leaves odd little triangles around the window hole. What's the best technique for producing clean holes on curved surfaces?
Thanks in advance.
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I think that's a smoothing error. I believe splinegod did a video tutorial on how to fix this (similarly on circle-shaped windows), check out:
http://www.3dtrainingonline.com/support/ and download 'Fixing Smoothing Errors' under Misc Stuff. Hope that helps.