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Old 27-01-2005, 10:39 PM   #3
LaMereHic
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Join Date: Dec 2004
Location: France
Posts: 225
Default the solution

I got the solutions in a post from gerardo, thanks man.
in the moment to create the motion for the Actor_Items is to select the Select_XChannel option, there you will be able to choose the Morphgroups of your objects that you want to incorporate; then when you scale or change the order of the motions, the included MorphMixers in each motion will follow the changes of MotionMixer.
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