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Old 09-09-2006, 10:11 PM   #2
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Join Date: Aug 2005
Location: Orange, CA
Posts: 162


Took a look and I've had this problem with character elbows and knees.

I attached a fixed version of the project for your reference.

What I do is prebend the joint a little. Sometimes if the bones are on a perfect plane you'll get these twitchy reversal type movements. In your case, I used the JointMove and moved the problem joint a little bit positive on the Y axis, then adjusted the nulls a bit on the Z. Probably not the textbook fix, not sure how the moved joint will effect your model deformation, but the twitch is gone.

Happy LWing!
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