Go Back   Lightwave Community at SimplyLightwave > Competitions > Previous Challenges & Competitions Area
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 14-07-2004, 10:37 PM   #16
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Double post

Last edited by Noratio; 14-07-2004 at 10:39 PM.
Noratio is offline   Reply With Quote
Old 14-07-2004, 10:37 PM   #17
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Thanks Colto,
Cause this more about learning than getting to the finish line on time I'll turn back and try SD, probably only to end of mouth.

This is where I was now. Quite acceptable but teeth might need to be morphed or something.
Attached Images
File Type: jpg 19.jpg (7.1 KB, 64 views)
Noratio is offline   Reply With Quote
Old 14-07-2004, 11:58 PM   #18
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Well,
I learned tonight to crash modeler, I really begun to be good at it. Time to give up for this night.
__________________
-Raise taxes-
Noratio is offline   Reply With Quote
Old 15-07-2004, 08:02 AM   #19
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

I had a poly that wouldn't divide, but crashed. Done with it but I sitll ain't quite familiar with modeler I can crash it once in hour without even trying.

This is probably the way to go Colto, but I must concider for this one if I morph only smaller parts and rearrange the mesh flow and get back lost symmetry later. I'll think of it untill eve.
Attached Images
File Type: jpg 21.jpg (6.7 KB, 60 views)
Noratio is offline   Reply With Quote
Old 15-07-2004, 01:01 PM   #20
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Okay,
decision is this for now. August the horse ia not going to speak at all now only eat and later on he's talking onematopoetics, so I'll stick to bones in main movement and morph lids, nostrills, nose, lops and cheeks, thou cheeks might deform more nicely with bones on this mesh.

Am I going to be in hurry?
__________________
-Raise taxes-
Noratio is offline   Reply With Quote
Old 15-07-2004, 08:01 PM   #21
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

I'm going to have schedule that messes me up. He is allmost ready, I only need morphs to cheeks as he is eating. Then Keith the Rat
Attached Images
File Type: jpg 23.jpg (7.2 KB, 53 views)
Noratio is offline   Reply With Quote
Old 16-07-2004, 12:40 AM   #22
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

First animation test. This is not animated to the context provided, but simply to test morphs and motion.

http://www.kolumbus.fi/noratio/August_test_1.avi

in my check list is:
-Right upper lid morps thru eyeball
-Left cheek has tris in hole of quads, how did they come I don't know, but easy to get rid.

I must start morph the other character or I never finnish in time.
Noratio is offline   Reply With Quote
Old 16-07-2004, 01:45 AM   #23
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Nice work,,, since i have been like morphing for some time now on other projects i will give a few comments. The lower cheek bloats unevenly... needs to be a little bit more stuttle. The lips needs to morph out evenly all around the mouth and not to one side.. Hehe although it looks funny... Oh ya if you see the horse when the lips move the whole nose has a movement, you might want to do that... The expressions and other stuff are fine i think.
kumar is offline   Reply With Quote
Old 16-07-2004, 06:50 AM   #24
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Kumar,
you're so right about the nose area. In this tight schedule I'll try to achieve "fake" that splitting bones in nose area and using them at same time, or if time founds I'll recreate morph part for nose area,(and lose all current). For the lips I have morhs both forward and all around, but just had this combination in test render. Upper does nicely Kiss, but lower not yet.

Thaks for your Comments
__________________
-Raise taxes-
Noratio is offline   Reply With Quote
Old 21-07-2004, 10:09 PM   #25
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

I dropped Keiths ear tearing. Had to do it with FK. That was OK but I could not make the mesh flow nicely and we have short of time. Turned IK back to hands and don't do anything accurate with them. Animating is fun, teaser coming soon, or not.
__________________
-Raise taxes-
Noratio is offline   Reply With Quote
Old 22-07-2004, 09:55 AM   #26
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

1 RAW animation. I Decided to post it regardles its current state.
http://www.kolumbus.fi/noratio/Raw1_aaa.avi

There are several problems like:
-Still those cheeks on August don't bloat smoothly.
-Glimbal locks, I must use FK in Keith the rats hands, or use Kumar trick for Elbow Direction, all animation on him sucks, eh maybe the ART is pronounced well in good pose.
-insufficent amount of facial animation to be kind to myself...lol.
-I still need those 3 props: Arm, Statue and torso
__________________
-Raise taxes-
Noratio is offline   Reply With Quote
Old 22-07-2004, 01:05 PM   #27
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Kumar Rocks
Attached Images
File Type: jpg elbow_1.jpg (63.9 KB, 28 views)
Noratio is offline   Reply With Quote
Old 22-07-2004, 07:49 PM   #28
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
Default

Good progress! Keep it up!
__________________
-Mike
www.mtmckinley.net
3D Artist at Zombie Studios
mtmckinley is offline   Reply With Quote
Old 22-07-2004, 11:37 PM   #29
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Keith with functional elbow IK
http://www.kolumbus.fi/noratio/Raw3_a.zip

I must learn spell cur-rent-ly
__________________
-Raise taxes-
Noratio is offline   Reply With Quote
Old 23-07-2004, 06:42 AM   #30
Fallenswordsman
Moderator
 
Join Date: Jan 2003
Posts: 1,702
Default

Originally posted by Noratio
Kumar Rocks
Aye, that he does!
Fallenswordsman is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
July/Aug - Noob - admiralbcd admiralbcd Previous Challenges & Competitions Area 6 27-08-2006 05:10 PM
July/Aug - Noob - Colto colto Previous Challenges & Competitions Area 23 21-07-2006 02:06 PM
July/August-Noob-MPB jakers Previous Challenges & Competitions Area 1 07-08-2005 06:43 PM
July/Aug- scrdude55555 - Noob scrdude55555 Previous Challenges & Competitions Area 28 24-07-2005 11:39 PM
July/Aug-Noob, definitely-JaXanim JaXanim Previous Challenges & Competitions Area 1 14-07-2005 09:24 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */