14-10-2004, 08:49 PM | #16 |
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and from behind it
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15-10-2004, 03:50 PM | #17 |
The Maya Mountain
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You might be able to free up some polys by not making some things merged together. For example, here's a link to a game character I did for my book. His shoulder pads, leather bands, etc are not merged with the body's geometry:
http://www.mtmckinley.net/book/silenus_steps.jpg Looking forward to seeing it textured! But don't forget, lighting is the big focus of this challenge. Keep it up! |
15-10-2004, 04:28 PM | #18 |
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thx mike,
oooo didnt know you could do that, your book looks great carnt wait till december for it. thx for the info i will try edit it to try and do that, that would free up to about 100 id think |
15-10-2004, 06:59 PM | #19 |
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i changed my scene idea im thinking of having really dark almost siloutes characters, in a forest type look with light shining through the trees with like a orange glow under neath
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18-10-2004, 11:26 PM | #20 |
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checked after uv done
http://img63.exs.cx/img63/2739/checked.jpg a small test to see how it would look in colour after noticeing some problems in the checked http://img63.exs.cx/img63/249/test26.jpg which is here across the seam in the middle i dont know what it is http://img63.exs.cx/img63/9542/prob3.jpg can be seen better here http://img63.exs.cx/img63/1305/prob4.jpg |
19-10-2004, 09:51 PM | #21 |
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small bits of extra detail on texture on leg armor (probably will redo this as it sucks)
http://img100.exs.cx/img100/258/testrender.jpg |
19-10-2004, 10:42 PM | #22 |
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afew more little bits around mostly things for me to see for shadows etc more to come but im tired now
http://img84.exs.cx/img84/9849/closer.jpg |
20-10-2004, 08:29 AM | #23 |
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looking very nice, not to sure I can help you with that seam as I have not done much uv mapping in Lightwave, hope you have time to do the rest of your scene.
Dae
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20-10-2004, 10:49 AM | #24 |
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Looking good sharp, good luck with the comp
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20-10-2004, 01:31 PM | #25 |
The Maya Mountain
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Could that seam possibly just be the red in the texture? Although you seem to be able to see it untextured to.
I'm not very familiar with LW, but I would imagine it has Normals, right? Perhaps half of the geometry's normals are reversed? |
20-10-2004, 07:25 PM | #26 |
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Looking good so far Sharp!!! That seam is not really visible from far away... Maybe u could try welding some stuff together or something???
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22-10-2004, 08:38 AM | #27 |
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i think it was aproblem with the texture now i have different textures and its not there
Last edited by Sharp; 28-11-2004 at 05:35 PM. |
28-11-2004, 05:34 PM | #28 |
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another failure
im gona stop doing this now as when i get to texturing i jus get bored outa my head using the mouse. so as soon as i stop paying for maya im gona get a tablet an learn maya hopefully it will b much more fun then with a mouse. |
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