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Old 14-10-2004, 08:49 PM   #16
Sharp
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and from behind it
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Old 15-10-2004, 03:50 PM   #17
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You might be able to free up some polys by not making some things merged together. For example, here's a link to a game character I did for my book. His shoulder pads, leather bands, etc are not merged with the body's geometry:

http://www.mtmckinley.net/book/silenus_steps.jpg

Looking forward to seeing it textured!

But don't forget, lighting is the big focus of this challenge.

Keep it up!
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Old 15-10-2004, 04:28 PM   #18
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thx mike,
oooo didnt know you could do that, your book looks great carnt wait till december for it.
thx for the info i will try edit it to try and do that,

that would free up to about 100 id think
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Old 15-10-2004, 06:59 PM   #19
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i changed my scene idea im thinking of having really dark almost siloutes characters, in a forest type look with light shining through the trees with like a orange glow under neath
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Old 18-10-2004, 11:26 PM   #20
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checked after uv done
http://img63.exs.cx/img63/2739/checked.jpg


a small test to see how it would look in colour after noticeing some problems in the checked
http://img63.exs.cx/img63/249/test26.jpg


which is here across the seam in the middle i dont know what it is
http://img63.exs.cx/img63/9542/prob3.jpg


can be seen better here
http://img63.exs.cx/img63/1305/prob4.jpg
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Old 19-10-2004, 09:51 PM   #21
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small bits of extra detail on texture on leg armor (probably will redo this as it sucks)

http://img100.exs.cx/img100/258/testrender.jpg
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Old 19-10-2004, 10:42 PM   #22
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afew more little bits around mostly things for me to see for shadows etc more to come but im tired now
http://img84.exs.cx/img84/9849/closer.jpg
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Old 20-10-2004, 08:29 AM   #23
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looking very nice, not to sure I can help you with that seam as I have not done much uv mapping in Lightwave, hope you have time to do the rest of your scene.

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Old 20-10-2004, 10:49 AM   #24
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Looking good sharp, good luck with the comp
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Old 20-10-2004, 01:31 PM   #25
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Could that seam possibly just be the red in the texture? Although you seem to be able to see it untextured to.

I'm not very familiar with LW, but I would imagine it has Normals, right? Perhaps half of the geometry's normals are reversed?
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Old 20-10-2004, 07:25 PM   #26
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Looking good so far Sharp!!! That seam is not really visible from far away... Maybe u could try welding some stuff together or something???
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Old 22-10-2004, 08:38 AM   #27
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i think it was aproblem with the texture now i have different textures and its not there

Last edited by Sharp; 28-11-2004 at 05:35 PM.
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Old 28-11-2004, 05:34 PM   #28
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another failure

im gona stop doing this now as when i get to texturing i jus get bored outa my head using the mouse.

so as soon as i stop paying for maya im gona get a tablet an learn maya hopefully it will b much more fun then with a mouse.
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