16-12-2004, 04:13 PM | #16 |
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heres a little update.
i think i'll take a few pollys out fron the highlighted area as there just from when i mirrored the half i made. the counts upto 1400 so far.
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16-12-2004, 05:33 PM | #17 |
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NICCCEE lookin good bud
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17-12-2004, 08:57 AM | #18 |
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Definitely looking good there... Interesting that you've elected to model the buckles and straps ... I'd have thought that on a low poly model these would better be served by textures rather than using so many polys... Still, cant' fault it so far...
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17-12-2004, 01:31 PM | #19 |
The Maya Mountain
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with a 7k limit, modeling them should be ok. Looking good!
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01-01-2005, 10:39 PM | #20 |
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hope you all had a nice night lastnight, i've been working on the head for a while but i've never been able to get heads lookin right in the past so any crits or tips are welcome
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01-01-2005, 10:47 PM | #21 |
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heres the image 0_o
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02-01-2005, 01:08 AM | #22 |
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yeah i ada good nite puppet hope u did 2 lol
that head looks cool keep it up bud |
02-01-2005, 11:04 AM | #23 |
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nothing to critic here!!
keep working on this one |
05-01-2005, 02:40 AM | #24 |
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Nice idea puppet, Hmm,,, you should be in the norm cat... Heheh
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05-01-2005, 07:11 PM | #25 |
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cyroz skills scare me
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07-01-2005, 12:09 AM | #26 |
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a little update here b4 i start to add the wings and the rest of his buckles and belts.
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07-01-2005, 12:24 AM | #27 |
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nice,
maybe he's a got a little bit of a thin upper body for his legs tho. i dont know if the cloth will be covereing them but the buster has 2 holes near the handle. |
07-01-2005, 12:28 AM | #28 |
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the holes are materia slots
thanks for the crit though ill have a bit of a mess with his legs see what i can do
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