26-01-2005, 08:40 PM | #16 |
Full Access Member
Join Date: Nov 2003
Location: I live in texas.
Posts: 76
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well
well when is this project going to start I want in on the action.
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28-01-2005, 02:13 PM | #17 |
Registered Member
Join Date: Sep 2004
Posts: 9
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sorry guys, ive been extremely busy. here are some links to get to know our guy:
http://www.angelfire.com/hi5/michell...dges13_21.html http://www.nisbett.com/people/bp-samson.htm if you guys want to start working on something. Someone could model a sweet Lion. Someone could start on the environmental stuff Someone could work on modeling buildings remember this is the time of 1085-1065 BC< long time ago Someone could work on modeling the last building samson was in. spec on that- it was huge- holding around 3000 people there was an upper deck make sure the inside of the building has pillars that support the building and make sure the two taht seem to support alot are close enough together so a person could touch both if he stood between. Someone could work on some sweet effects of lights coming from a night sky and forming into angel. if that is possible lol. just modeling some basic people. Remember we are going for a kinda cartoony look, but lets not try to make it to cartoon like. but i just it is up to you guys. Thanks, ill try to post alot better stuff in a little |
28-01-2005, 06:51 PM | #18 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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If I might just offer a few words of advice here...
If you're looking to seriously make a go of this as a project between multiple people, then you really need to begin not at the modelling stage within LW, but with a series of concepts and specifications. Just saying 'We want a cartoony look' isn't really narrowly defined enough since everyone's idea of cartoony differs from everyone else's (after all, look at the difference between early Tex Avery cartoons, Disney and pretty much anything that's come out of Japan in the last 10 years). Begin on paper (or in Photoshop) - get some concepts out - and a storyboard showing your camera moves, scenes, cuts etc. Tedious I know, but you'll end up with a much more cohesive product at the end... ... Mark ... out ... |
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