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Old 11-05-2005, 06:54 AM   #16
Exar
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I love you concepts Swankymonkey

Good start on the mesh too. This is one I am watching closely.

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Old 11-05-2005, 08:20 PM   #17
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Thanks for the replies!

I've cleaned up and tamed the base mesh and added the hands, feet and ear/fin thingys. Next will be some gills and mouth detail.
http://tenthchoir.com/May_June_Challenge012.jpg
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Old 14-05-2005, 12:38 AM   #18
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Lil' update
http://tenthchoir.com/May_June_Challenge013.jpg
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Old 15-05-2005, 12:58 AM   #19
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Tweaked the proportions a bit. I'll make the "feet" much more fin like. Right now they're just copies of the hands which of course will be webbed.

http://tenthchoir.com/May_June_Challenge014.jpg
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Old 20-05-2005, 01:28 AM   #20
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Heres the face so far ... almost there ...
http://tenthchoir.com/gif003.gif
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Old 20-05-2005, 01:31 AM   #21
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Not much longer 'til its TEXTURE TIME!

The mesh needs some TLC still, but I don't think I'll be changing the shape much at all.

http://tenthchoir.com/May_June_Challenge016.jpg
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Old 23-05-2005, 10:44 PM   #22
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Heres a test render to get a good look and see if anything really bothers me about the model. The ear/fins bother me ... as do the feet/fins to a lesser degree. Hmmm ...
http://tenthchoir.com/May_June_Challenge018.jpg
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Old 24-05-2005, 02:14 AM   #23
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Looks good! No bellybutton? lol personally I think he would look better with a slimmer torso, as shown in the concept below. ya ears do look a little off but textures are what I believe will make or break this entry. Good Luck dude! I will be watching this thread closely!:attn:
http://tenthchoir.com/May_June_Challenge005.jpg
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Old 24-05-2005, 02:33 PM   #24
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looks good, id keep the pop belly gives him a good character feature and looks good with his round head too. as apose to a slim version. wudnt hurt trying it both ways thou i guess. keep it up.
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Old 24-05-2005, 08:57 PM   #25
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Thank you for the input!

I have struggled with the belly. You can make arguments either way about wether or not he should have a pooch. I did it mainly to give a more playful look to the character and to help balance out the big fat head, but sometimes it just looks out of place. I think I'm gonna keep it for now.

I really gotta finalize the mesh and start laying out the UVs! Texture was what I wanted to concentrate on most for this project. I want to create displacement as well to cut in some interesting seahorse style patterns.
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Old 25-05-2005, 02:21 AM   #26
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G'day swankymonkey! Great concepts - can't wait to see this lil' fella swingin' thru the seaweed!

I think it is 2 for the patch division R4s1n (1 gives you the same mesh you started with!)

Cheers! priimate.
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Old 26-05-2005, 05:28 AM   #27
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Heres one more test render. I decided to mess around with compositing some translucency in Photoshop to get a little subsurface scatter effect. The ear/fins were redesigned in PS as well. I realized that persuing a bit of a seaweed look feels like the right way to go.

Let me know what you think before I start laying out the UVs!
http://tenthchoir.com/May_June_Challenge019.jpg
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Old 26-05-2005, 09:31 PM   #28
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Looking cool! Some nice renders.
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Old 30-05-2005, 03:04 PM   #29
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Nice model! different than others. Very good. I like it.
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Old 01-06-2005, 01:52 AM   #30
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Thank you Mike and Tiago2!

I decided to make a few core changes to the model. I changed the head stalks look more like a court jester's hat by fattening them up and reducing them from 5 to 3. I will add some more detail to the tentacles ... probably little edge ridges. I'm also considering losing the end ball thingys all together ... but I gotta decide soon so I can move on to the next stage! If I give myself enough time I may also model a baby seamonkey and the texture them both at the same time ... WOO HOO!
http://tenthchoir.com/May_June_Challenge020.jpg
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