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Old 12-12-2004, 12:23 AM   #31
doublerr
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well..
in my opinion....it depends on the game and story, if its a fighting game, it might have lotsa scratch on the body, if its a adventure story about a 'lost-soul' robot, it might looks rusty...so...it juz up to u ....and the story

Last edited by doublerr; 12-12-2004 at 02:48 AM.
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Old 05-01-2005, 02:38 AM   #32
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Hi there bud,,, nice robot. I think you should give him a weapon, maybe a extra large one.. So has a game type feel to it. Make him more shiny first then add the rust or peeling paint in layers. Add some rocket boosters and pose him in a shot for the finals.

Hehe i can see you are lazy to do rigging... But try out the IKBoost tool, Man its really easy and can give great results.
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Old 07-01-2005, 01:18 AM   #33
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Okay, Thanks a lot doublerr and Kumar. I'll focus on the stuff that Kumar said one by one...

Weapon... Axe... posted below... his pose seems to be a little crappy, so i'll get him into more action at the end...

I will work on the axe textures and post something tomorrow...

I do actually have some shinyness on some parts on him, but it doesn't show in the radiosity renders...

rockets or a jetpack or something like that might be cool and i'll see if I can get something of that sort done

what exactly is IK boost??? I've never seen or heard of it...

Thanks for the suggestions
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Old 07-01-2005, 02:48 PM   #34
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love the axe
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Old 07-01-2005, 05:19 PM   #35
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http://www.cgtalk.com/showthread.php?t=115682

heres a link to a video tutorial of the ik boost and a lot of other cool features.
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Old 07-01-2005, 11:17 PM   #36
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minor UV's on the "axe" which turned out to be a wrench (It's actually supposed to be a wrench). So i changed the blade thingys a little to look like more like a wrench... I've currently got 746 tris in the wrench itself.

About the ISBoost tool: I dont have LW8 (I'm currently on LW7), so i don't think i'll be able to use that... But it seems pretty useful!
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Old 08-01-2005, 07:29 PM   #37
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A little update of Clank... added specularity, some UV tweaking of the wrench and (attempted) fake glow with transparent polys.

total # of tris: 3401 w/ wrench

Feel free to C & C!
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Last edited by Zeeman; 08-01-2005 at 07:32 PM.
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Old 16-01-2005, 06:42 PM   #38
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right then! this comp will soon come to a close and i dont want to end up with something incomplete! So i spent a few hours this weekend making a big @$$ gun to go with Clank instead of the wrench... There are a few issues with the tris in the gun and a few holes etc. that i'll fix very soon.

BTW, there are about 819 tris in the gun!!!

C&C welcome
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Old 16-01-2005, 07:30 PM   #39
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thats a lot of tries for a gun...try quemloss see if you can get somthing acceptable from it without remodeling it, but cut it in half first, qloss tends to lose a symetrical model in my experiance (which is very little).

i like the gun though...very neat, maybe you could use this as a normal map for a qloss model?
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Old 16-01-2005, 08:03 PM   #40
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yea, i could do that, but i'm not sure if we're allowed to use quemloss... are we?
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Old 16-01-2005, 08:51 PM   #41
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Can't see why not. After all, it's just a modelling tool, although Mike should provide a final ruling here...
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Old 17-01-2005, 02:01 AM   #42
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what is quemloss?
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Old 17-01-2005, 07:19 AM   #43
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qemLoss is a plugin that comes with LW which automatically reduces the number of polys on an object, works really swell in some cases.

cheers

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Old 17-01-2005, 04:25 PM   #44
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sure, i suppose you can do that, but so far, at least in my experience, such processes rarely do a very good job and would require some cleanup after.
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Old 17-01-2005, 07:24 PM   #45
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i really like your model..but i think your textures are a bit blurred.
maybe you can sharpen the textures???!!!
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